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Boxart for Golden Sun: The Lost Age
Golden Sun: The Lost Age
on RetroAchievements (Game Boy Advance)

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players who liked Golden Sun: The Lost Age also liked:
Boxart for Lufia: The Ruins of Lore
Lufia: The Ruins of Lore
on RetroAchievements (Game Boy Advance)
67% audience match

This exciting new chapter in the Lufia saga follows the adventures of Eldin, Torma, and Rami, a group of friends and would-be hunters as they set out in search of treasure, only to discover that fate has much more in store for them! Will they be able to solve the mysteries of the ancient ruins and stop the power-hungry leader Ragule from resurrecting the ancient beast, or will Ragules ambitions be realized at the expense of mankind? Prepare for the Adventure of a Lifetime!

Boxart for Lufia & The Fortress of Doom
Lufia & The Fortress of Doom
on RetroAchievements (SNES/Super Famicom)
47% audience match

The Sinsitrals, four masters of Doom, arrived in this land on their floating island 100 years ago. You will begin your quest by travelling through time to join in a temendous battle against them--and you will determine the outcome. When you return to present time, you and Lufia, your companion, must join forces with two others to prevent the Sinistrals from regaining control of your world. It will be a long and difficult task--This land is larger than that of most RPG games. And in the end, the balance of fate will be overturned in a contest of love and betrayal that could destroy you all.

Boxart for Jigsaw Madness
Jigsaw Madness
on RetroAchievements (PlayStation)
44% audience match

An international Port of "Jigsaw Island: Japan Graffiti" that removes the storyline and plot of the title. A digital re-creation of the hobby of puzzle building, Jigsaw Madness offers gamers a collection of 150 different puzzles (across a variety of themes) that can be pieced together, alone or against up to three other players. Utilizing a small hand-shaped cursor, players construct puzzles that range in size from 24 to 96 to 150 pieces, each depicting anything from animals and insects to sports and animé characters. Players are given only seven pieces at a time with which to work, and basic statistics such as the number of pieces placed both, correctly and incorrectly, as well as the time elapsed is continually displayed. The multiplayer portion of the title allows up to four players to compete against one another, in a race to see who can complete the puzzle fastest. A handful of options are available, including whether or not an outline of the various shapes is displayed on the playing field, thereby making the game easier.

Boxart for Breath of Fire II
Breath of Fire II
on RetroAchievements (SNES/Super Famicom)
43% audience match

The incredible sequel to the best-selling RPG hit Breath of Fire is here! You are the last member of the Dragon clan, fighting to rid the world of a growing evil. A cast of unusual and exciting companions joins you in your adventures across a wondrous land full of magic and mystery. You'll find strange mystic items, memorable monsters and exotic locations in your quest to conquer evil. There's strategy and spellcasting galore in the hours of compelling action and adventure that awaits you. Breath of Fire II is the ultimate in RPG excitement!

Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
40% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Gex 3: Deep Cover Gecko
Gex 3: Deep Cover Gecko
on RetroAchievements (PlayStation)
36% audience match

When Gex is watching TV one day, he discovers that Rez has kidnapped Agent Xtra (the agent from Gex: Enter the Gecko's backstory), head of the TV Terrorist Defense Unit, to get to him. He teleports to the batcave-like lair he has in the Media Dimension, and begins another adventure. Each level parodies a certain aspect of television culture (here the levels exist as stand-alone channels). Gex enters each level through a television set. He must collect remote controls to advance to the next level in order to complete his mission and rescue Xtra.

Boxart for Final Fantasy VI
Final Fantasy VI
on RetroAchievements (SNES/Super Famicom)
34% audience match

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
31% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.