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Boxart for Fire Emblem: The Sacred Stones
Fire Emblem: The Sacred Stones
on RetroAchievements (Game Boy Advance)

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Based on total audience overlap on PlayTracker,
players who liked Fire Emblem: The Sacred Stones also liked:
Boxart for Fire Emblem: Radiant Dawn
Fire Emblem: Radiant Dawn
on RetroAchievements (Wii)
57% audience match

Radiant Dawn is a turn-based tactics RPG and a direct sequel, 3 years have passed, to the game "Fire Emblem: Path of Radiance" for the Nintendo GameCube. It features new magic, class upgrades, weapons, and a reworked forging system. The game uses a somewhat upgraded version of the previous engine so the games look similar. You can carry over some data from the previous games save file but only a normal or hard mode file will work because a bug will cause the Wii to freeze if an easy mode save file is on the GameCube memory card.

Boxart for Fire Emblem: Seisen No Keifu
Fire Emblem: Seisen No Keifu
on RetroAchievements (SNES/Super Famicom)
53% audience match
Boxart for Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance
on RetroAchievements (GameCube)
37% audience match

Fire Emblem: Path of Radiance is a tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube home console in 2005. It is the ninth main installment in the Fire Emblem series,[c] and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.

Boxart for Fire Emblem: The Blazing Blade
Fire Emblem: The Blazing Blade
on RetroAchievements (Game Boy Advance)
32% audience match

It is the seventh game of the Fire Emblem series, the second game in the series to be released for the Game Boy Advance, and the first to be released in both North America and Europe. It features a prologue storyline designed to introduce newcomers to Fire Emblem gameplay and tactical basics. The overall narrative is a prequel to the events of the previous game, Fire Emblem: The Binding Blade, which is set twenty years later. The game was first released under the localized title "Fire Emblem" in the West, but it was later rebranded as "Fire Emblem: The Blazing Blade" when Fire Emblem Heroes was released.

Boxart for Xenoblade Chronicles
Xenoblade Chronicles
on RetroAchievements (Wii)
28% audience match

Xenoblade Chronicles follows Shulk and his band of friends as they search for answers about the mysterious "Monado" sword and defend their homeland from violent robotic creatures known as the Mechon. The game contains an open world design and strongly emphasizes exploration due to the world's large size. The game was very well received by critics, with many citing it as a great example of innovation and improvement in Japanese role-playing video games. The game has spawned a sub-series of the larger "Xeno" series, including Xenoblade Chronicles X (Wii U) and Xenoblade Chronicles 2 (Switch).

Boxart for Silent Hill
Silent Hill
on RetroAchievements (PlayStation)
12% audience match

Silent Hill is the first installment in the Silent Hill series of psychological survival horror video games. Unlike earlier survival horror games that focused on protagonists with combat training, the main character Harry Mason is an average man. The gameplay consists of combat, exploration, and puzzle-solving. The controller vibration is used to indicate Harry's heartbeat and will vibrate on low health. The player must regularly enter an inventory screen to check Harry's health, use items, and equip different weapons.

Boxart for The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
on RetroAchievements (GameCube)
11% audience match

The Legend of Zelda: The Wind Waker is the first Zelda game for the Nintendo GameCube and also the first in the series to employ cel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. Like its predecessors, The Wind Waker is an action game with puzzle-solving and light role-playing elements. Basic gameplay mechanics are similar to those found in Ocarina of Time, but it differentiates itself with its massive Great Sea which must be explored using a boat named King of Red Lions.

Boxart for Chrono Trigger
Chrono Trigger
on RetroAchievements (SNES/Super Famicom)
10% audience match

In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.