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Boxart for Fire Emblem: Radiant Dawn
Fire Emblem: Radiant Dawn
on RetroAchievements (Wii)

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Boxart for The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess
on RetroAchievements (Wii)
80% audience match

The Legend of Zelda: Twilight Princess is the last Zelda game for GameCube, it was highly anticipated by many members of the gaming community and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature game than the ones before. The art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. The main adventure takes place in several provinces with dungeons and temples. New to this game is the ability for Link to transform into a Wolf when entering the Twilight. As a wolf, Link can use his senses to solve puzzles and get past obstacles, he can also dig holes to find hearts and rupees. Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time.

Boxart for Fire Emblem: Thracia 776
Fire Emblem: Thracia 776
on RetroAchievements (SNES/Super Famicom)
44% audience match

Fire Emblem: Thracia 776 is a Japanese tactical role-playing game developed by Intelligent Systems and published by Nintendo, and the fifth installment in the Fire Emblem series. It is also the third and final Fire Emblem series title to be released on the Super Famicom. Fire Emblem: Thracia 776 takes place between Chapters 5 and 6 of the previous game, Fire Emblem: Seisen no Keifu. Several characters from Fire Emblem: Seisen no Keifu appear, such as Leaf, Fin, and Nanna. It takes place in the Thracian peninsula in southeastern Jugdral.

Boxart for Fire Emblem: Path of Radiance
Fire Emblem: Path of Radiance
on RetroAchievements (GameCube)
33% audience match

Fire Emblem: Path of Radiance is a tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the GameCube home console in 2005. It is the ninth main installment in the Fire Emblem series,[c] and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.

Boxart for Evolution 2: Far Off Promise
Evolution 2: Far Off Promise
on RetroAchievements (Dreamcast)
28% audience match

Evolution 2: Far Off Promise is a role-playing video game for the Dreamcast console. It is a sequel to Evolution: The World of Sacred Device. It was developed by Sting and published by Ubisoft in North America. In Japan it was published by ESP (Entertainment Software Publishers). Evolution 2 Far Off Promise was also released for the European market in 2002 as one of the last European Dreamcast games. In the UK the game was exclusive to the video game chain Game. Like the first Evolution game, Evolution 2 is a dungeon crawler. Unlike the first, Evolution 2 has both random and predetermined dungeon maps. This game and Evolution: The World of the Sacred Device were remade into Evolution Worlds on the Nintendo GameCube.

Boxart for Shining Force III
Shining Force III
on RetroAchievements (Saturn)
28% audience match

Shining Force III is a fantasy turn-based tactics role-playing video game designed for the Sega Saturn by Camelot Software Planning. It is a continuation of the Shining series. Comprising three separate but overlapping storylines, the Japanese version of Shining Force III was released in three volumes, known as: "Scenario 1 - God Warrior of the Kingdom", "Scenario 2 - Target: Child of God", and "Scenario 3 - "Bulzome Rising". In America and Europe, only Scenario 1 was released. The real ending to the game can only be viewed by completing all the games in the series.

Boxart for Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest IX: Sentinels of the Starry Skies
on RetroAchievements (Nintendo DS)
22% audience match

In Dragon Quest IX: Sentinels of the Starry Skies, players begin their adventure as a city guardian who is sent to retrieve a sacred trees fruits, which have the power to grant wishes. Players travel the world, conquer fearsome monsters and unravel an epic storyline. During their journey, players will encounter mighty opponents in fast-paced battles, and also interact with a colorful cast of characters.

Boxart for Final Fantasy I & II: Dawn of Souls
Final Fantasy I & II: Dawn of Souls
on RetroAchievements (Game Boy Advance)
17% audience match

Final Fantasy I & II: Dawn of Souls is a compilation of the first two games in the Final Fantasy series. Graphically, it is similar to the previously released enhanced remakes of both games for the WonderSwan Color.

Boxart for Fire Emblem: The Blazing Blade
Fire Emblem: The Blazing Blade
on RetroAchievements (Game Boy Advance)
16% audience match

It is the seventh game of the Fire Emblem series, the second game in the series to be released for the Game Boy Advance, and the first to be released in both North America and Europe. It features a prologue storyline designed to introduce newcomers to Fire Emblem gameplay and tactical basics. The overall narrative is a prequel to the events of the previous game, Fire Emblem: The Binding Blade, which is set twenty years later. The game was first released under the localized title "Fire Emblem" in the West, but it was later rebranded as "Fire Emblem: The Blazing Blade" when Fire Emblem Heroes was released.