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Final Fantasy
on RetroAchievements (NES/Famicom)

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Based on total audience overlap on PlayTracker,
players who liked Final Fantasy also liked:
Boxart for Dragon Quest II
Dragon Quest II
on RetroAchievements (NES/Famicom)
71% audience match

Dragon Warrior II is an early top-down RPG that expands and improves on its predecessor. Unlike the first game, Dragon Warrior II allows the player to join forces with two other characters, a magic-using princess and a wizard-warrior prince. Also including expanded monster battles involving up to 6 creatures and a much larger world, Dragon Warrior II is an important step in the evolution of the Dragon Warrior series.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
62% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.

Boxart for Dragon Quest
Dragon Quest
on RetroAchievements (NES/Famicom)
61% audience match

All is darkness. The Dragon Lord has captured the Princess and stolen The Legendary Hero's Ball of Light! You are the Legendary Hero's heir. You have been assigned a most dangerous task: to rescue the King's daughter and retrieve the Ball of Light. The journey ahead will be tough, but it is your destiny. Three Sages await your arrival, each willing to reward you with mystical items of great power Gather these three items, let your wits be about you as you gain experience, weapons and armor as you battle your way through Alefgard. Rest if you must! Search out the Dragon Lord's lair and face your destiny, in the role playing epic, Dragon Quest.

Boxart for Dragon Quest III
Dragon Quest III
on RetroAchievements (NES/Famicom)
53% audience match

Dragon Quest I.II is an enhanced remake of the first two Dragon Quest games. It has few modifications to gameplay, but the interface and graphics have been enhanced to be on a par with the 1992 Dragon Quest V, and the games have been rebalanced to make them slightly easier.

Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
43% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Marvel vs. Capcom 2: New Age of Heroes
Marvel vs. Capcom 2: New Age of Heroes
on RetroAchievements (Dreamcast)
35% audience match

Marvel vs. Capcom 2: New Age of Heroes is the fourth game in the Marvel vs. Capcom series of fighting games. The player's controls were simplified to make the gameplay more accessible to the wider audience of casual players and the button configuration was trimmed down to 4 main buttons and 2 assist buttons. The game also features a different air-combo system and 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (SNES/Super Famicom)
35% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.

Boxart for Breath of Fire
Breath of Fire
on RetroAchievements (SNES/Super Famicom)
28% audience match

Recognized by Capcom as their first traditional role-playing video game, Breath of Fire would set the precedent for future entries in the series, and features character designs by company head of development Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla. In 2001, the game was re-released for the Game Boy Advance handheld system with new save features and minor graphical enhancements, with the English version being released in Europe for the first time. Set in a fantasy world, Breath of Fire follows the journey of a boy named Ryu, one of the last surviving members of an ancient race with the ability to transform into mighty dragons, as he searches the world for his sister. During his quest, Ryu meets other warriors who share his quest, and comes into conflict with the Dark Dragon Clan, a militaristic empire who seeks to take over the world by reviving a mad goddess. The game experienced mostly positive reception upon release, and was followed by a direct sequel, Breath of Fire II, in 1994.