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Final Fantasy VI: Advance
on RetroAchievements (Game Boy Advance)

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Boxart for Final Fantasy VII
Final Fantasy VII
on RetroAchievements (PlayStation)
47% audience match

Final Fantasy VII is an unlicensed "Shanzhai" demake of SquareSoft role-playing game of the same name, originally released for PlayStation in 1997. This two-dimensional "port" was developed and published by Chinese company Shenzhen Nanjing Technology for Subor, a Nintendo's Family Computer clone console series (internationally known as the NES). The cartridge itself is unique, as it is structurally different from licensed Famicom cartridges in terms of hardware and programming.

Boxart for Final Fantasy X: International
Final Fantasy X: International
on RetroAchievements (PlayStation 2)
44% audience match

Final Fantasy X is the tenth main installment in the FF series and the first title released on sixth-generation consoles. It was also the first game to feature fully three-dimensional areas rather than including pre-rendered backdrops, and the first to include voice acting. Final Fantasy X tells the story of a star blitzball player, Tidus, who journeys with a young and beautiful summoner named Yuna on her quest to save the world of Spira from an endless cycle of destruction wrought by the colossal menace Sin.

Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
37% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
29% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.

Boxart for Tony Hawk's American Wasteland
Tony Hawk's American Wasteland
on RetroAchievements (PlayStation 2)
25% audience match

You are a new skater in the city of L.A.. The main drive of the game is that your hanging around with a skating group and its leader, who also happens to be a skating legend, at their skate park in Beverly Hills called Skate Ranch. Throughout the game you must help your friends by getting skate pieces for Skate Ranch. The game marks the third reinvention of the series, with Pro Skater being the first, and Underground being the second. It comes with brand new features like the ability to change your personal appearance in game, as well as the ability to get off of the skateboard and use a BMX. For the first time all of levels are strung together into one big environment, which gets rid of loading times and menu selection. Old features were also kept like Create-a-park, which dates back to the Pro Skater series. Missions are still acquired by going up to random people or friends and accepting the mission they want you to run. The game also includes a multiplayer mode and co-op for up to 2 players for added replay value.

Boxart for Final Fantasy VI
Final Fantasy VI
on RetroAchievements (SNES/Super Famicom)
21% audience match

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

Boxart for Chrono Trigger
Chrono Trigger
on RetroAchievements (SNES/Super Famicom)
12% audience match

In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

Boxart for Castlevania: Symphony of the Night
Castlevania: Symphony of the Night
on RetroAchievements (PlayStation)
11% audience match

Having been awoken from his eternal slumber by the reappearance of Castlevania, Alucard must once again face the evil minions of darkness. Use your vampiric powers, along with weapons, potions, and other magical relics to change the tide of battle. A mixture of platform and role-playing action with many hidden areas and secrets. Can you discover them all?