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Final Fantasy III
on RetroAchievements (Nintendo DS)

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players who liked Final Fantasy III also liked:
Boxart for Super Mario Strikers
Super Mario Strikers
on RetroAchievements (GameCube)
60% audience match

Super Mario Strikers is the first game in the Mario Strikers series, it features a version of soccer without referees and rules and has power-ups and special strikes which count as two goals. In comparison to actual soccer, the game features a smaller version of the soccer field and each team has only five members instead of the usual eleven-a-side rule. The match time can be manually set from 2 to 15 minutes but is defined as 5 minutes by default. If time runs out when scores are level, a Sudden Death follows the regular game time where next goal wins.

Boxart for Final Fantasy IX
Final Fantasy IX
on RetroAchievements (PlayStation)
57% audience match

Final Fantasy IX is the ninth main installment in the FF series. The title is a return to the series's roots, with gameplay features and references to the past games featuring throughout, as well as a medieval fantasy setting and cartoonish art style as a break from the sci-fi slant style of Final Fantasy VII and Final Fantasy VIII.

Boxart for Jigsaw Madness
Jigsaw Madness
on RetroAchievements (PlayStation)
57% audience match

An international Port of "Jigsaw Island: Japan Graffiti" that removes the storyline and plot of the title. A digital re-creation of the hobby of puzzle building, Jigsaw Madness offers gamers a collection of 150 different puzzles (across a variety of themes) that can be pieced together, alone or against up to three other players. Utilizing a small hand-shaped cursor, players construct puzzles that range in size from 24 to 96 to 150 pieces, each depicting anything from animals and insects to sports and animé characters. Players are given only seven pieces at a time with which to work, and basic statistics such as the number of pieces placed both, correctly and incorrectly, as well as the time elapsed is continually displayed. The multiplayer portion of the title allows up to four players to compete against one another, in a race to see who can complete the puzzle fastest. A handful of options are available, including whether or not an outline of the various shapes is displayed on the playing field, thereby making the game easier.

Boxart for ~Hack~ Final Fantasy IV: Ultima
~Hack~ Final Fantasy IV: Ultima
on RetroAchievements (SNES/Super Famicom)
57% audience match
Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
50% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Gex 3: Deep Cover Gecko
Gex 3: Deep Cover Gecko
on RetroAchievements (PlayStation)
44% audience match

When Gex is watching TV one day, he discovers that Rez has kidnapped Agent Xtra (the agent from Gex: Enter the Gecko's backstory), head of the TV Terrorist Defense Unit, to get to him. He teleports to the batcave-like lair he has in the Media Dimension, and begins another adventure. Each level parodies a certain aspect of television culture (here the levels exist as stand-alone channels). Gex enters each level through a television set. He must collect remote controls to advance to the next level in order to complete his mission and rescue Xtra.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
37% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.

Boxart for Yu-Gi-Oh! The Eternal Duelist Soul
Yu-Gi-Oh! The Eternal Duelist Soul
on RetroAchievements (Game Boy Advance)
31% audience match

Yu-Gi-Oh! The Eternal Duelist Soul is a Yu-Gi-Oh! video game for the Game Boy Advance. It is the international version of Yu-Gi-Oh! Duel Monsters 5 Expert 1. Gameplay is similar to standard dueling rules, except that the Side Deck allows less than 15 cards, and is more for convenience of getting to cards for your Deck than switching between duels, as CPU duels are single duels rather than matches (with some exceptions in events).