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FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.
Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.
Final Fantasy, also known as FFI in re-releases, is the first role-playing game title in Square's flagship Final Fantasy series. The game puts players in control of four characters known as the Warriors of Light, and begins by asking the player to select the classes and names of each. The Warriors of Light can traverse the maps of dungeons and towns, which are connected by a world map, and will run into random encounters with enemies or fight bosses.
Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the Super Nintendo Entertainment System). It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called FINAL FANTASY: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, and for Android on September 25, 2013. FINAL FANTASY V has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded Job System. Despite being released only in Japan, the Super Famicom version sold more than two million copies. The PlayStation version has earned "Greatest Hits" status, selling more than 350,000 copies.
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.
Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively manages to retain most of the original SNES game's elements.
Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive soundtrack, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses, and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch-nemesis— Bowser, King of the Koopas! • Run freely in a grassy meadow, tip-toe through a gloomy dungeon, climb to the top of a mountain, or take a swim in the moat! • Leap headfirst into a watery painting and soon you'll be searching for the surface in an underwater realm! • On-the-fly, 3-D rendered gameplay delivers the action of ruthless enemy attacks from every angle! • Find the Caps that give Mario super powers and ponder the mysteries of the pyramid; you can even race Koopas for fabulous prizes! • With the Nintendo 64 Controller and its analog Control Stick, Mario can crawl, kick down obstacles, swim, do reverse flips, and even stick the landing on his backwards somersault! • Saved game information is stored for up to four players in memory.