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Family Guy: Video Game!
on RetroAchievements (PlayStation 2)

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Boxart for Iron Man
Iron Man
on RetroAchievements (PlayStation 2)
50% audience match

Iron Man is an unlicensed 2D platform game for the Sega Genesis based off the movie of the same name. It was released by BMB in 2014.

Boxart for Soulcalibur II
Soulcalibur II
on RetroAchievements (GameCube)
35% audience match

SoulCalibur II is the third installment in the Soul series and continues the tradition of his predecessors with improved graphics, new characters and new levels. A majority of the action takes place in Weapon Master mode where you have to choose a character and travel a set map to fight the many other warriors through different levels and challenges. Console ports were released, including guest characters from other franchises. The Arcade version has a unique mode called "Conquest Mode". This mode, which uses a name and password system to save data, allows the player to select one army among four. The player then fights against enemies in a series of eight 1-round battles, win or lose (the first seven are based on the player's rank, and the eighth is chosen by the player – this can only be interrupted by a Versus challenger.) After each round, the player earns EXP and can be promoted, and the game also rates the player in four categories: Soul, Power, Wisdom and Skill. The game also keeps track of which moves the player knows and uses most often. After the eight battles, territory control is updated and the player has the option to fight a bonus round against their character played by the AI.

Boxart for Grand Theft Auto: Vice City
Grand Theft Auto: Vice City
on RetroAchievements (PlayStation 2)
29% audience match

In the year 1986, Tommy Vercetti is heavily indebted to his mafia superiors after a drug deal gone awry, but his dreams of taking over Vice City (based on Miami) push him down a different path. Featuring a wide variety of vehicles and weapons, radio stations playing hit songs from the era and an intense atmosphere, GTA: Vice City is an open-world sandbox satire of '80's Miami.

Boxart for Resident Evil 4
Resident Evil 4
on RetroAchievements (GameCube)
29% audience match

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.

Boxart for Resident Evil 4
Resident Evil 4
on RetroAchievements (PlayStation 2)
23% audience match

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.

Boxart for Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Liberty City Stories
on RetroAchievements (PlayStation Portable)
22% audience match

Grand Theft Auto: Liberty City Stories is an action-adventure game set in Liberty City in 1998, serving as a prequel to Grand Theft Auto III. Players assume the role of Toni Cipriani, a member of the Leone crime family, as he returns from hiding to reestablish his position within the organization. The game features open-world exploration, mission-based progression, and various side activities, maintaining the series' hallmark gameplay elements.

Boxart for Grand Theft Auto III
Grand Theft Auto III
on RetroAchievements (PlayStation 2)
22% audience match

Featuring a fully 3-D living city, a combination of narrative driven and non-linear gameplay and a completely open environment, Grand Theft Auto III represents a huge leap forward in interactive entertainment. For the first time, players are put at the heart of their very own gangster movie, and let loose in a fully-realised 3 dimensional city, in which anything can happen and probably will. With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge array of street ready weapons and some of the seediest characters in video game history, Grand Theft Auto 3 is a sprawling epic which will show you that sometimes, crime can pay and sometimes it can pay you back. Available now for PlayStation2, Xbox, PC and Macintosh.

Boxart for Mario Kart: Double Dash!!
Mario Kart: Double Dash!!
on RetroAchievements (GameCube)
21% audience match

The Mushroom Kingdom just got a whole lot more hectic as Mario and friends double up for furious kart racing. This time around, each kart holds two racers that can switch places at any time, so choose from a huge cast of favorites and pair them up any way you see fit. The character in front handles the driving duties, while the character in the rear doles out damage with six normal items and eight special items that only specific characters can use. Get ready for some intense multiplayer mayhem with your favorite characters, including Mario, Luigi, Donkey Kong, Peach, Bowser, and Koopa.