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FINAL FANTASY IX
on PlayStation (PS4)

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Boxart for FINAL FANTASY VIII Remastered
FINAL FANTASY VIII Remastered
on PlayStation (PS4)
53% audience match

Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.

Boxart for FINAL FANTASY Ⅻ THE ZODIAC AGE
FINAL FANTASY Ⅻ THE ZODIAC AGE
on PlayStation (PS4)
44% audience match
Boxart for FINAL FANTASY VII
FINAL FANTASY VII
on PlayStation (PS4)
44% audience match

Final Fantasy VII is an unlicensed "Shanzhai" demake of SquareSoft role-playing game of the same name, originally released for PlayStation in 1997. This two-dimensional "port" was developed and published by Chinese company Shenzhen Nanjing Technology for Subor, a Nintendo's Family Computer clone console series (internationally known as the NES). The cartridge itself is unique, as it is structurally different from licensed Famicom cartridges in terms of hardware and programming.

Boxart for FINAL FANTASY X HD Remaster
FINAL FANTASY X HD Remaster
on PlayStation (PS3,PSVITA,PS4)
37% audience match

Final Fantasy X International is the Japanese re-release of Final Fantasy X and the original PAL release. It features content not available in the original Japanese release. These include battles with dark versions of the game's aeons, the superboss Penance, and various added scenes. It also contains a video clip of 12 minutes, Eternal Calm, bridging the gap with the sequel Final Fantasy X-2.

Boxart for CRISIS CORE –FINAL FANTASY VII– REUNION
CRISIS CORE –FINAL FANTASY VII– REUNION
on PlayStation (PS5)
32% audience match

In CRISIS CORE, players can experience the D.M.W (Digital Mind Wave) system, which enhances the real-time battle system, allowing players to unleash special attacks or call upon various FINAL FANTASY summons. Players can also witness graphics and CG cutscenes coupled with voice acting in a 16:9 widescreen presentation, made possible by the PSP system hardware.

Boxart for FINAL FANTASY VII REBIRTH
FINAL FANTASY VII REBIRTH
on PlayStation (PS5)
31% audience match

The Western release of Final Fantasy VII (released as Final Fantasy VII International in Japan) included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.

Boxart for FINAL FANTASY XIV: A Realm Reborn
FINAL FANTASY XIV: A Realm Reborn
on PlayStation (PS3,PS4)
26% audience match
Boxart for KINGDOM HEARTS Re:Chain of Memories
KINGDOM HEARTS Re:Chain of Memories
on PlayStation (PS4)
24% audience match

Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts and exclusive to the Game Boy Advance. It was published by Square Enix and developed by Jupiter, and was released in 2004. Chronologically, it is the third game in the timeline after Kingdom Hearts Birth by Sleep and Kingdom Hearts, and takes place during Kingdom Hearts 358/2 Days.