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Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.
Final Fantasy VII is an unlicensed "Shanzhai" demake of SquareSoft role-playing game of the same name, originally released for PlayStation in 1997. This two-dimensional "port" was developed and published by Chinese company Shenzhen Nanjing Technology for Subor, a Nintendo's Family Computer clone console series (internationally known as the NES). The cartridge itself is unique, as it is structurally different from licensed Famicom cartridges in terms of hardware and programming.
Final Fantasy X International is the Japanese re-release of Final Fantasy X and the original PAL release. It features content not available in the original Japanese release. These include battles with dark versions of the game's aeons, the superboss Penance, and various added scenes. It also contains a video clip of 12 minutes, Eternal Calm, bridging the gap with the sequel Final Fantasy X-2.
In CRISIS CORE, players can experience the D.M.W (Digital Mind Wave) system, which enhances the real-time battle system, allowing players to unleash special attacks or call upon various FINAL FANTASY summons. Players can also witness graphics and CG cutscenes coupled with voice acting in a 16:9 widescreen presentation, made possible by the PSP system hardware.
The Western release of Final Fantasy VII (released as Final Fantasy VII International in Japan) included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.
Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts and exclusive to the Game Boy Advance. It was published by Square Enix and developed by Jupiter, and was released in 2004. Chronologically, it is the third game in the timeline after Kingdom Hearts Birth by Sleep and Kingdom Hearts, and takes place during Kingdom Hearts 358/2 Days.