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Ecco the Dolphin: Defender of the Future
on RetroAchievements (PlayStation 2)

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on RetroAchievements (Saturn)
100% audience match

It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch. This is the ultimate classic Maxis city-building and management simulation. If this game were any more realistic, it'd be illegal to turn it off!

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Quest 64
on RetroAchievements (Nintendo 64)
80% audience match

Celtland has been cast into chaos by the theft of Eletale's Book. This mystical volume contains the secrets of the Spirit Tamers. Control Brian, a magician's apprentice, as he explores the expansive countryside and villages on his quest. If he does not reclaim the book, the Kingdom of Celtland will be cast into darkness forever.

Boxart for Lunar: The Silver Star
Lunar: The Silver Star
on RetroAchievements (Sega CD)
80% audience match

Welcome to the world of Lunar, where reigns the magic and dragons still live. Join Alex, a young adventurer and his companions Luna, Ramus and Nall, to save the land of the Magic Emperor Ghaleon tyranny. Explore dungeons, fight terrifying monsters, and collects local information of where to go along to the explosive confrontation with Ghaleon own.

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Shining Force CD
on RetroAchievements (Sega CD)
45% audience match

This strategy RPG is a remastered compilation of two earlier Shining force titles: Shining Force Gaiden (originally released in Japan only) and Shining Force: The Sword of Hajya, both for the Game Gear. The two stories put players in the role of Nick, a hero of royal blood who must rescue Queen Anri of Gardiana and reclaim the kingdom of Cypress from the evil empire of Iom's clutches.

Boxart for Resident Evil Outbreak
Resident Evil Outbreak
on RetroAchievements (PlayStation 2)
45% audience match

Resident Evil Outbreak is a survival-horror game released exclusively for the PlayStation 2. The gameplay is similar to the previous Resident Evil games and consists mainly of exploring, solving puzzles, finding items and surviving. It was the first Resident Evil game with multiplayer capability, using the PlayStation 2's online network. Up to four players could participate simultaneously in one scenario. Alternately, in single-player mode, the player is accompanied by two AI-controlled characters.

Boxart for SimCity
SimCity
on RetroAchievements (SNES/Super Famicom)
26% audience match

This is a new SimCity that delivers unprecedented depth of simulation. The model-like world and detail of the simulation make this the most responsive and personal SimCity ever. This is also the most expansive city management game yet where you can control a region that delivers true multi-city scale and play a single city or up to 16 cities at once each with different specializations. Multiplayer is also a first for the series, which adds a new dimension to your game as your decisions impact both your city and your region and creates new ways to play by collaborating or competing to earn achievements.

Boxart for Blast Corps
Blast Corps
on RetroAchievements (Nintendo 64)
23% audience match

Blast Corps is a 1997 video game for the Nintendo 64 developed by Rare and published by Nintendo. Destroy a series of buildings or objects using a variety of unique demolition vehicles, in order to mainly clear a path for trucks carrying defective nuclear missiles.

Boxart for Resident Evil
Resident Evil
on RetroAchievements (PlayStation)
23% audience match

Resident Evil is a survival horror classic in which a group of special forces agents, known as S.T.A.R.S, struggle against hordes of zombies and various other mutants in a mysterious mansion as they try to uncover the truth behind the terrifying infection. The gameplay environment consists of polygonal 3D characters placed over pre-rendered 2D backgrounds. As such, the game relies on pre-determined camera angles for a view of the action instead of a real-time camera like most games. The game is credited for coining the phrase "survival horror" and popularizing the genre.