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Dragon Ball Z: Shin Budokai
on RetroAchievements (PlayStation Portable)

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Sonic Adventure 2
on RetroAchievements (Dreamcast)
45% audience match

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Boxart for Dragon Ball Z: Budokai Tenkaichi 3
Dragon Ball Z: Budokai Tenkaichi 3
on RetroAchievements (PlayStation 2)
41% audience match

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Boxart for Namco X Capcom
Namco X Capcom
on RetroAchievements (PlayStation 2)
40% audience match

Namco X Capcom is an action tactical role-playing video game developed by and featuring characters from games produced by companies Namco and Capcom. The game centers around two original characters created for the game named Reiji Arisu and Xiaomu. The two of them work for a special unit called Shinra and they are tasked with investigating spirit and otherworldly disturbances. The game is a hybrid of an action role-playing and a tactical role-playing. Movement is done on a square grid with turns being determined by figuring out which character has the highest AP. On the player's turn, he or she can move his character into position and choose to attack an enemy.

Boxart for Sonic Adventure
Sonic Adventure
on RetroAchievements (Dreamcast)
36% audience match

Sonic Adventure is a 3D platformer video game in the Sonic the Hedgehog series. The player can control six characters from the Sonic universe, each with their own gameplay and point of view of the story. The game is divided up into two types of levels: Action Stages and Adventure Fields. The division of Action Stages and Adventure Fields are a serious departure from all previous Sonic games. Adventure Fields are non-linear game stages that contain very few items, generally designed for puzzle solving, exploration and plot advancement. Action Stages are more speed based and have Rings scattered in them. Sonic Adventure was the top-selling Dreamcast game and received a sequel in 2001, marking the 10th anniversary of the Sonic the Hedgehog series.

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Resident Evil 4
on RetroAchievements (PlayStation 2)
36% audience match

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.

Boxart for Fire Emblem: The Sacred Stones
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on RetroAchievements (Game Boy Advance)
33% audience match

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Boxart for Final Fantasy I & II: Dawn of Souls
Final Fantasy I & II: Dawn of Souls
on RetroAchievements (Game Boy Advance)
32% audience match

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