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Digimon World 4
on RetroAchievements (GameCube)

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Boxart for Namco X Capcom
Namco X Capcom
on RetroAchievements (PlayStation 2)
75% audience match

Namco X Capcom is an action tactical role-playing video game developed by and featuring characters from games produced by companies Namco and Capcom. The game centers around two original characters created for the game named Reiji Arisu and Xiaomu. The two of them work for a special unit called Shinra and they are tasked with investigating spirit and otherworldly disturbances. The game is a hybrid of an action role-playing and a tactical role-playing. Movement is done on a square grid with turns being determined by figuring out which character has the highest AP. On the player's turn, he or she can move his character into position and choose to attack an enemy.

Boxart for Tokyo Xtreme Racer: Zero
Tokyo Xtreme Racer: Zero
on RetroAchievements (PlayStation 2)
67% audience match

Tokyo Xtreme Racer Zero is a racing game developed by Genki for PlayStation 2. Despite its name, it is set between Tokyo Xtreme Racer 2 and Drift, and has enhanced sound and graphics. The game was released in Japan as Shutokou Battle 0, but was also a release in North America. The game was released in a PAL version in Europe and Australia under the title Tokyo Xtreme Racer (not to be confused with the Dreamcast title of the same name). This is the first game in the series that has been released on a platform other than the Dreamcast. Zero was originally to be released on the Dreamcast but was then canceled and moved to the PlayStation 2. The Tokyo Xtreme Racer series has produced a total of six games, the first four being U.S. localizations of the first four Shutokou Battle series games and the final two being U.S. localizations of the first and third Kaido Battle series games.

Boxart for Crisis Core: Final Fantasy VII [Subset - Cursed - Lv.6]
Crisis Core: Final Fantasy VII [Subset - Cursed - Lv.6]
on RetroAchievements (PlayStation Portable)
67% audience match
Boxart for Shin Megami Tensei: Persona 3
Shin Megami Tensei: Persona 3
on RetroAchievements (PlayStation 2)
57% audience match
Boxart for ~Hack~ Final Fantasy IV: Ultima
~Hack~ Final Fantasy IV: Ultima
on RetroAchievements (SNES/Super Famicom)
57% audience match
Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
50% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Shin Megami Tensei: Persona 3 Portable
Shin Megami Tensei: Persona 3 Portable
on RetroAchievements (PlayStation Portable)
44% audience match
Boxart for Xenoblade Chronicles
Xenoblade Chronicles
on RetroAchievements (Wii)
40% audience match

Xenoblade Chronicles follows Shulk and his band of friends as they search for answers about the mysterious "Monado" sword and defend their homeland from violent robotic creatures known as the Mechon. The game contains an open world design and strongly emphasizes exploration due to the world's large size. The game was very well received by critics, with many citing it as a great example of innovation and improvement in Japanese role-playing video games. The game has spawned a sub-series of the larger "Xeno" series, including Xenoblade Chronicles X (Wii U) and Xenoblade Chronicles 2 (Switch).