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Defender
on RetroAchievements (Arcade)

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Based on total audience overlap on PlayTracker,
players who liked Defender also liked:
Boxart for ~Hack~ B3313
~Hack~ B3313
on RetroAchievements (Nintendo 64)
24% audience match
Boxart for Dynasty Warriors: Gundam 2
Dynasty Warriors: Gundam 2
on RetroAchievements (PlayStation 2)
18% audience match

Dynasty Warriors: Gundam 2 combines the devastating power of the mobile suit, the rich legacy of the anime Gundam universe, and the furious tactical action gameplay of the Dynasty Warriors series. For the first time, engage in melee battles against colossal enemies such as the Psycho Gundam who can quickly reconfigure their bodies into titanic mobile fortresses. Prepare to head off into the furthest reaches of space and wage war against legions of enemy mobile suits.

Boxart for Picross 3D
Picross 3D
on RetroAchievements (Nintendo DS)
16% audience match

Picross 3D is the sequel to the popular Picross DS puzzle game. The original game was a number-based grid puzzle that challenged players to reveal a hidden picture. Picross 3D moves the action into three dimensions. Picross 3D blends the logical challenge of a sudoku puzzle with the excitement of discovering the hidden images within.

Boxart for Super Smash Bros. Brawl
Super Smash Bros. Brawl
on RetroAchievements (Wii)
12% audience match

Super Smash Bros. Brawl is an Adobe Flash game published by Extra Toxic as part of its Nintendo advent calendar microsite. The game was made to promote the game of the same name. Once the player starts the game, the player will have to alternate between clicking on one of their swords to send a beam into the opposing character (when that character is not using a shield on that spot), and holding up their own shield to deflect the other character's sword. While the character that the player is facing will change after either character hits the other, the player is always playing as Mario. The game ends when either the player or the computer-controlled character hits their opponent five times. If the player wins, the game will save the amount of time it took for them to finish the game as the player's record.

Boxart for Super Mario Galaxy
Super Mario Galaxy
on RetroAchievements (Wii)
7% audience match

A 3D platformer and first Wii entry in the Super Mario franchise, Super Mario Galaxy sees Mario jump across planets and galaxies with varying items, enemies, geographies and gravity mechanics in order to reach his enemy Bowser, who has attacked the Mushroom Kingdom and hijacked Princess Peach's castle with her inside.

Boxart for Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars
on RetroAchievements (SNES/Super Famicom)
5% audience match

A JRPG entry in the Super Mario franchise in which Mario meets many unlikely allies in order to jump and fight his way through the Mushroom Kingdom and collect stars to repair the Star Road, the pathway that grants people's wishes, which was destroyed by Smithy, the otherworldly entity that hijacked Bowser's castle and threw the Kingdom into disarray.

Boxart for The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
on RetroAchievements (Nintendo 64)
4% audience match

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.

Boxart for Super Mario 64
Super Mario 64
on RetroAchievements (Nintendo 64)
4% audience match

Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive soundtrack, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses, and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch-nemesis— Bowser, King of the Koopas! • Run freely in a grassy meadow, tip-toe through a gloomy dungeon, climb to the top of a mountain, or take a swim in the moat! • Leap headfirst into a watery painting and soon you'll be searching for the surface in an underwater realm! • On-the-fly, 3-D rendered gameplay delivers the action of ruthless enemy attacks from every angle! • Find the Caps that give Mario super powers and ponder the mysteries of the pyramid; you can even race Koopas for fabulous prizes! • With the Nintendo 64 Controller and its analog Control Stick, Mario can crawl, kick down obstacles, swim, do reverse flips, and even stick the landing on his backwards somersault! • Saved game information is stored for up to four players in memory.