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Boxart for Dance Dance Revolution: Mario Mix
Dance Dance Revolution: Mario Mix
on RetroAchievements (GameCube)

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Boxart for Crash Bandicoot: The Huge Adventure
Crash Bandicoot: The Huge Adventure
on RetroAchievements (Game Boy Advance)
31% audience match

Tired of endlessly doing battle with meddling bandicoots, the nefarious Dr. Neo Cortex shrinks the entire Earth, and Crash and Coco along with it, to the size of a wumpa fruit. Luckily, Coco invents a machine to reverse the effects, but she needs crystals from around the world to power it. Crash must retrieve the crystals to help return the entire planet to its natural state. Experience Crash's biggest adventure yet, with gameplay modes ranging from side-scrolling to 3D chase levels to aerial dogfight combat sequences. Battle your way through over 20 huge levels and six unique locations to defeat Cortex and save the world.

Boxart for Spyro the Dragon (Japan)
Spyro the Dragon (Japan)
on RetroAchievements (PlayStation)
30% audience match
Boxart for Mario no Super Picross
Mario no Super Picross
on RetroAchievements (SNES/Super Famicom)
28% audience match
Boxart for Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus
on RetroAchievements (PlayStation 2)
22% audience match

Sly Cooper and the Thievius Raccoonus is a stealth-platformer developed by Sucker Punch Productions and published by Sony Computer Entertainment. Released in 2002 for the PlayStation 2, the game follows Sly Cooper, a skilled raccoon thief, as he and his gang attempt to recover the Thievius Raccoonus, a book containing the secrets of his family's thieving legacy. The gameplay combines stealth, platforming, puzzle-solving, and light combat, and is noted for its cel-shaded visuals and humorous narrative. This game is divided into five worlds, each themed around a particular part of the world and the villain headquartered there. Most worlds are structured as a central hub with entrances to numerous individual levels. Each of the levels has a primary goals which earns the player a key. You must collect all the keys in the world to fight the world's boss. Many of the levels have a platformer structure. The objective of these worlds is to reach the location of the key. There are substantial stealth elements here as the player must dodge searchlights and trips lasers which set off alarms and avoid alerting guards. In addition to the main objective, there are clue bottles to find. Finding all the clues in a level allows you to open a safe with a page from the Thievius Raccoonus which grants a new ability of some sort. After getting this, there is also a master thief sprint where the player must get from the start of a level to the exit within a time limit.

Boxart for The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
on RetroAchievements (GameCube)
19% audience match

The Legend of Zelda: The Wind Waker is the first Zelda game for the Nintendo GameCube and also the first in the series to employ cel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. Like its predecessors, The Wind Waker is an action game with puzzle-solving and light role-playing elements. Basic gameplay mechanics are similar to those found in Ocarina of Time, but it differentiates itself with its massive Great Sea which must be explored using a boat named King of Red Lions.

Boxart for Crash Twinsanity
Crash Twinsanity
on RetroAchievements (PlayStation 2)
18% audience match

Crash Twinsanity is the fifth mainline series game of the Crash Bandicoot series where Crash and the villain Cortex are forced into partnership. Each character occupies the same screen but they run along on different planes. Crash's gameplay is mostly the same as before, he can still do his trademark spin attack, double jump and body slam moves. The originality comes in his duo with Dr. Cortex, as he can throw him to places he can't reach himself or use him as a hammer to slap enemies. The consistent conflict between both heroes causes many funny situations.

Boxart for Crash Team Racing
Crash Team Racing
on RetroAchievements (PlayStation)
17% audience match

Crash Team Racing is a kart racing game featuring popular characters from the Crash Bandicoot series. The gameplay is very similar to other kart racing video games like Mario Kart: players have to choose a character and compete against the other racers on various racetracks. The story mode allows you to choose any one of the characters to complete all the main races and beat the ultimate boss Nitrous Oxide. Each of the main races are against 7 other AI competitors with 5 boss races. There are also a few arcade modes up to 4 players.

Boxart for Ratchet & Clank
Ratchet & Clank
on RetroAchievements (PlayStation 2)
17% audience match

Ratchet & Clank is a 3D platform-adventure game featuring the protagonists Ratchet, a furry alien creature, and Clank, a small robot. The two travel across the galaxy in search of Captain Qwark and ultimately become involved in an effort to prevent a threat to the galaxy. The game follows conventions established by earlier 3D platform games such as Rayman, Sonic, and Mario while introducing its own mechanics and structure. Its levels consist of large environments with detailed buildings and distant areas that can often be reached and explored. The game also includes several gameplay sequences outside its standard platforming, including space combat and first-person turret sections resembling Missile Command. The game contains more than twenty levels, each set on a different planet, along with numerous real-time cutscenes that develop the story. Progression is partly non-linear, requiring the player to revisit previous planets to complete objectives and offering multiple routes through portions of the game. Ratchet can also acquire or purchase a range of weapons, gadgets, and accessories, each providing different functions in combat, exploration, or puzzle-solving.