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Boxart for DK: King of Swing
DK: King of Swing
on RetroAchievements (Game Boy Advance)

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Boxart for Tetrisphere
Tetrisphere
on RetroAchievements (Nintendo 64)
67% audience match

Tetrisphere is a variant on Tetris in which various shapes are shifted across a wrapped three-dimensional grid resembling a sphere, and then destroyed. The objective of the game changes depending on the mode, but generally consists of removing layers of shapes to reach the playing field's core. Despite very little domestic advertising, Tetrisphere enjoyed moderately good sales and a mostly favorable critical reception. Reviewers praised the game's originality and the musical score composed by Neil D. Voss.

Boxart for Ys III: Wanderers From Ys
Ys III: Wanderers From Ys
on RetroAchievements (NES/Famicom)
67% audience match

Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil. Ys: Wanderers from Ys breaks away from the "bumping into enemies" battle system of the first two games, allowing Adol to control his sword in a variety of directions. Beside changing the battle system, the game's perspective switches to a side-scrolling view, as opposed to the top-down one of the previous games. Adol also has the ability to jump now. New to the series is the use of magical rings, which give Adol different powering-up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.

Boxart for ~Hack~ The Legend of Zelda: Master of Time
~Hack~ The Legend of Zelda: Master of Time
on RetroAchievements (Nintendo 64)
67% audience match
Boxart for Gex 3: Deep Cover Gecko
Gex 3: Deep Cover Gecko
on RetroAchievements (Nintendo 64)
67% audience match

When Gex is watching TV one day, he discovers that Rez has kidnapped Agent Xtra (the agent from Gex: Enter the Gecko's backstory), head of the TV Terrorist Defense Unit, to get to him. He teleports to the batcave-like lair he has in the Media Dimension, and begins another adventure. Each level parodies a certain aspect of television culture (here the levels exist as stand-alone channels). Gex enters each level through a television set. He must collect remote controls to advance to the next level in order to complete his mission and rescue Xtra.

Boxart for Star Trek: Deep Space Nine - Crossroads of Time
Star Trek: Deep Space Nine - Crossroads of Time
on RetroAchievements (SNES/Super Famicom)
50% audience match

"Star Trek: Deep Space Nine - Crossroads of Time" is a 2D action adventure based on the famous TV series. You play Benjamin Sisko, commander of Federation space station Deep Space Nine. When the station is attacked by Bajoran terrorists, your mission to uncover their plot leads you from DS9 to Bajor, beyond the wormhole and even through time itself. Moving through the side-scrolling environments of DS9 and other places, Sisko must complete several missions like disarming bombs or rescuing hostages. If necessary, Sisko can use a phaser to stun enemies. To solve puzzles, he can use a tricorder and other items. The plot is often carried forward by interacting with other characters from the TV series.

Boxart for Meitantei Conan: Kigantou Hihou Densetsu
Meitantei Conan: Kigantou Hihou Densetsu
on RetroAchievements (Game Boy Color)
50% audience match
Boxart for Meitantei Conan: Karakuri Jiin Satsujin Jiken
Meitantei Conan: Karakuri Jiin Satsujin Jiken
on RetroAchievements (Game Boy Color)
50% audience match
Boxart for Alien Resurrection
Alien Resurrection
on RetroAchievements (PlayStation)
50% audience match

Gameplay is standard FPS action, with limited ammo and plenty of hazards to detour around or find the switch to deactivate. The player switches between the four main characters at each level change, each with a slightly different set of abilities (Call has a motion tracker, Christie has his twin pistols from the film). Levels are based around keeping the Auriga running, and making their way through the ship to escape. This was to be Fox Interactive's last Sega Saturn game, but development was pulled on the Saturn version before it was completed. PC and Dreamcast ports of the game were also planned but were never developed due to the original title's poor sales.