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California Speed
on RetroAchievements (Nintendo 64)

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Boxart for Jigsaw Madness
Jigsaw Madness
on RetroAchievements (PlayStation)
60% audience match

An international Port of "Jigsaw Island: Japan Graffiti" that removes the storyline and plot of the title. A digital re-creation of the hobby of puzzle building, Jigsaw Madness offers gamers a collection of 150 different puzzles (across a variety of themes) that can be pieced together, alone or against up to three other players. Utilizing a small hand-shaped cursor, players construct puzzles that range in size from 24 to 96 to 150 pieces, each depicting anything from animals and insects to sports and animé characters. Players are given only seven pieces at a time with which to work, and basic statistics such as the number of pieces placed both, correctly and incorrectly, as well as the time elapsed is continually displayed. The multiplayer portion of the title allows up to four players to compete against one another, in a race to see who can complete the puzzle fastest. A handful of options are available, including whether or not an outline of the various shapes is displayed on the playing field, thereby making the game easier.

Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
31% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Mario no Super Picross
Mario no Super Picross
on RetroAchievements (SNES/Super Famicom)
21% audience match
Boxart for Doom
Doom
on RetroAchievements (PlayStation)
20% audience match

Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, Doom returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using Doom SnapMap game editor to easily create, play, and share your content with the world.

Boxart for Donkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Country 3: Dixie Kong's Double Trouble!
on RetroAchievements (SNES/Super Famicom)
18% audience match

Monkey Mayhem Lives On! Kiddy Kong is a portly primate toddler with incredible power and agility! He teams up with Dixie Kong to stop the ever-present army of Kremlings. The game play and ACM graphics just keep getting better in this visually stunning installment in one of the most popular video game series of all time! Combining their unique abilities as they throw each other into action, Dixie Kong and Kiddy Kong set off to rescue Diddy Kong and Donkey Kong. Collect tons of treasure, grab billions of bananas and find more secret stuff than you've ever seen (or not seen) as you set off on the greatest DKC adventure yet! The final showdown with KAOS takes place in a cliff-top laboratory at the End of the World. It could get seriously ugly. Monkey mayhem lives on in this exotic island adventure!

Boxart for Mario's Picross
Mario's Picross
on RetroAchievements (Game Boy)
14% audience match

Mario's Picross is a puzzle game for the Game Boy and the first game in the Nintendo-published Picross series. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.

Boxart for Super Mario World 2: Yoshi's Island
Super Mario World 2: Yoshi's Island
on RetroAchievements (SNES/Super Famicom)
12% audience match

Super Mario World 2: Yoshi's Island is a platform video game acting as a prequel to 1990's Super Mario World. The game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.

Boxart for The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
on RetroAchievements (Nintendo 64)
11% audience match

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.