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CRISIS CORE –FINAL FANTASY VII– REUNION
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The Western release of Final Fantasy VII (released as Final Fantasy VII International in Japan) included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.

Boxart for STRANGER OF PARADISE FINAL FANTASY ORIGIN
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Jack and his allies, Ash and Jed, burn with resolve to defeat Chaos as they throw open the gates to the Chaos Shrine. Yet doubts remain—are they truly the Warriors of Light the prophecy foretold? Step into a world of dark fantasy and revel in the exhilarating, action-packed battles!

Boxart for FINAL FANTASY XVI
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A single-player action RPG set in a high-fantasy world where warring nations and powerful summoned Eikons shape political intrigue and personal vengeance. Players control Clive, a former shield bearer whose life is upended by tragedy. Engage in fast-paced, tactical real-time combat that blends heavy weapons, Eikon-driven abilities, and cinematic set pieces. Deeply narrative-driven, the game emphasizes character development, expansive locales to explore, and dramatic boss encounters while offering layered combat customization through combos, parries, and skill upgrades.

Boxart for FINAL FANTASY VII
FINAL FANTASY VII
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Final Fantasy VII is an unlicensed "Shanzhai" demake of SquareSoft role-playing game of the same name, originally released for PlayStation in 1997. This two-dimensional "port" was developed and published by Chinese company Shenzhen Nanjing Technology for Subor, a Nintendo's Family Computer clone console series (internationally known as the NES). The cartridge itself is unique, as it is structurally different from licensed Famicom cartridges in terms of hardware and programming.

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Final Fantasy X International is the Japanese re-release of Final Fantasy X and the original PAL release. It features content not available in the original Japanese release. These include battles with dark versions of the game's aeons, the superboss Penance, and various added scenes. It also contains a video clip of 12 minutes, Eternal Calm, bridging the gap with the sequel Final Fantasy X-2.

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Boxart for FINAL FANTASY VIII Remastered
FINAL FANTASY VIII Remastered
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Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system.

Boxart for FINAL FANTASY VII REMAKE
FINAL FANTASY VII REMAKE
on PlayStation (PS5)
34% audience match

The Western release of Final Fantasy VII (released as Final Fantasy VII International in Japan) included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.