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Blue Rider
on PlayStation (PS4)

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Boxart for Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night
on PlayStation (PS4)
4% audience match

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 19th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power. Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel. Collect, craft and unlock a vast array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await!

Boxart for FINAL FANTASY Ⅻ THE ZODIAC AGE
FINAL FANTASY Ⅻ THE ZODIAC AGE
on PlayStation (PS4)
2% audience match
Boxart for Ni no Kuni™ II: Revenant Kingdom
Ni no Kuni™ II: Revenant Kingdom
on PlayStation (PS4)
2% audience match

The sequel to Ni no Kuni being developed for Windows and PlayStation 4. Players control Evan Pettiwhisker Tildrum, a young king who was usurped from his castle and sets out to reclaim his kingdom. While players can freely navigate Evan throughout the game's open world, other characters can be controlled during battles against enemies. During these battles, players use magical abilities and elemental creatures known as "Higgledies", which are used to cast spells.

Boxart for KNACK™
KNACK™
on PlayStation (PS4)
2% audience match

Minimalistic arcade platformer. You are able to move only in one direction, can you get through it?

Boxart for The Order: 1886
The Order: 1886
on PlayStation (PS4)
2% audience match

The Order: 1886 introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.

Boxart for Middle-earth: Shadow of Mordor
Middle-earth: Shadow of Mordor
on PlayStation (PS4)
2% audience match

Middle-earth: Shadow of Mordor is a open world third-person action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, which takes place in the world of J.R.R. Tolkien's Legendarium. The game takes place in the 60-year gap between the events of Tolkien's The Hobbit and The Lord of The Rings. It is a story of revenge, slaughter, and mystery set entirely in Mordor, the Land of Shadows. At its center is Talion, an ordinary man who loses everything, including his mortal life. The game is set in a fully open world, and features various role-playing game elements such as experience points and skills. There are various ways the player can complete their main objective. Aside from the main storyline, there are various side quests and random events the player can complete within Mordor. The melee system is inspired by that of the Batman Arkham series. Getting into a good fighting rhythm, using both regular attacks and counter-attacks will improve the player's combo multiplier. A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy in the game has their own name, rank, and memory. These enemies will continue to do their own jobs and tasks even when they're off screen. If the player does not kill an enemy in an encounter, this enemy will remember the player and change their tactics and conversations based on the encounter.

Boxart for FINAL FANTASY TYPE-0 HD
FINAL FANTASY TYPE-0 HD
on PlayStation (PS4)
2% audience match

Final Fantasy Type-0 is set within Orience, a land divided between four nations or "Crystal States". Each nation has crystals of power based on the Four Symbols, which are in turn their national emblems. The Dominion of Rubrum uses the Vermillion Bird Crystal, which controls magic; the Milites Empire controls the White Tiger Crystal, containing the power of science and weapons; the Kingdom of Concordia uses the Azure Dragon Crystal, containing the power of Dragons; and the Lorican Alliance is home to the Black Tortoise Crystal, containing the power of shielding. Each nation has an academy, or Peristylium, to research and protect the country's respective crystal. The crystals have the ability to mark humans as their countries' servants. These servants, called l'Cie, are branded with a symbol and are given a "Focus", a task to complete. While blessed with long life and the ability to transform into crystal, l'Cie are cursed to lose their memories over time. The people of Orience also lose their memories of the dead, so they will not be held back by any past regrets and continue strengthening their souls through conflict, a mechanism put in place by the crystals for the convenience of the deities who crafted them. The main aim of many characters is to become Agito, a legendary figure who will appear and save the world from Tempus Finis, an apocalyptic event that will destroy Orience.

Boxart for METAL GEAR SOLID V: THE PHANTOM PAIN
METAL GEAR SOLID V: THE PHANTOM PAIN
on PlayStation (PS3)
2% audience match

Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.