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Beat Saber
on PlayStation (PS4)

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Boxart for No Man's Sky Trophies
No Man's Sky Trophies
on PlayStation (PS4)
21% audience match

No Man's Sky is an action-adventure survival game set in a procedurally generated universe containing over 18 quintillion planets. Players explore star systems, gather resources, trade with alien species, and upgrade their equipment while following an overarching narrative involving a mysterious entity called the Atlas. The game is built around four pillars: exploration, survival, combat, and trading. Since its 2016 launch, it has received numerous free updates adding multiplayer, base building, fleet management, and virtual reality support.

Boxart for ASTRO BOT
ASTRO BOT
on PlayStation (PS5)
18% audience match
Boxart for LittleBigPlanet™3
LittleBigPlanet™3
on PlayStation (PS4)
17% audience match

In LittleBigPlanet 3, explore a world filled with creativity as you explore all corners of the Imagisphere, meet the inhabitants of the mysterious planet Bunkum and face the nefarious Newton. Discover endless surprises that the LittleBigPlanet Community have created and shared for you to enjoy, with new levels and games to play every day. Then if you're feeling inspired, flex your creative muscles with the powerful and intuitive customization tools, to bring your own imagination to life in LittleBigPlanet 3.

Boxart for STAR WARS™ Battlefront™ Trophies
STAR WARS™ Battlefront™ Trophies
on PlayStation (PS4)
16% audience match
Boxart for Borderlands™ 2
Borderlands™ 2
on PlayStation (PS4)
16% audience match

A new era of shoot and loot is about to begin. Play as one of four new vault hunters facing off against a massive new world of creatures, psychos and the evil mastermind, Handsome Jack. Make new friends, arm them with a bazillion weapons and fight alongside them in 4 player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.

Boxart for DOOM®
DOOM®
on PlayStation (PS4)
16% audience match

Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, Doom returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using Doom SnapMap game editor to easily create, play, and share your content with the world.

Boxart for Fall Guys
Fall Guys
on PlayStation (PS4)
16% audience match

Fall Guys flings hordes of contestants together online in a mad dash through round after round of escalating chaos until one victor remains! Battle bizarre obstacles, shove through unruly competitors, and overcome the unbending laws of physics to avoid both humiliation and elimination. Leave your dignity at the door and prepare for hilarious failure in your quest for the crown.

Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
15% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.