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Battleship
on RetroAchievements (Game Boy)

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Boxart for Walk It Out!
Walk It Out!
on RetroAchievements (Wii)
44% audience match

Walk it Out! provides gamers on the Wii platform with a unique way to explore an inviting and entertaining gameworld, while staying active and social. Containing both local single player and multiplayer options, and supporting the DanceDanceRevolution (DDR) controller for Wii, the Wii Remote/Nunchuk configuration or Wii Balance Board, players walk to the rhythm of an in-game soundtrack, as well as take on a series of mini-games. With continued success the gameworld expands with new physical elements, as well as additional songs by popular artists which together keep the fun coming and players moving as they discover new challenges with each step they take.

Boxart for Spider-Man 3
Spider-Man 3
on RetroAchievements (PlayStation 2)
36% audience match

The Spider-Man 3 plug it in and play TV game was released in 2007 by Jakks Pacific to promote the Spider-Man 3 movie. The controller has a montique of black Spider-Man. You can play in either story mode or arcade mode.

Boxart for Star Wars: The Force Unleashed
Star Wars: The Force Unleashed
on RetroAchievements (PlayStation 2)
25% audience match

Star Wars: The Force Unleashed is a Star Wars video game that takes place between the films Star Wars: Episode III Revenge of the Sith and Star Wars: Episode IV A New Hope. It is the centerpiece of the Star Wars: The Force Unleashed multimedia project, Star Wars: The Force Unleashed completely re-imagines the scope and scale of the Force and casts players as Darth Vader’s "Secret Apprentice," unveiling new revelations about the Star Wars galaxy seen through the eyes of a mysterious new character armed with unprecedented powers. The game showcases Digital Molecular Matter (DMM), an extremely detailed and realistic material physics engine developed by Pixelux, and Euphoria, a realistic bio-mechanical A.I. engine by NaturalMotion

Boxart for Mario no Super Picross
Mario no Super Picross
on RetroAchievements (SNES/Super Famicom)
16% audience match
Boxart for Action Man: Robot Atak
Action Man: Robot Atak
on RetroAchievements (Game Boy Advance)
16% audience match

Action Man: Robot Atak is based on the direct-to-DVD animated film of the same name, in turn based on the line of toys. To stop the evil Dr. X and his army of robots that have been attacking cities across the globe, Action Force seek out his secret hideout, Island X. Dropped on different parts of the island, Action Man, Redwolf and Flint must first find each other, and then put an end to the evil doctor's plans. Most of the game's 17 levels take the form of a side-scrolling platformer with a heavy action focus. To get to the level exit, the controlled character must jump pits and gaps, climb ledges and take out many enemies, different varieties of X' robots and various animals native to the island: spiders, bats, even dinosaurs. Each character has slightly different abilities (until the finale, which hero is controlled depends on the level): Native American Redwolf always carries his bow, while Action Man and Flint start most levels with only their fists. They can pick up weapons, though, including throwing discs (for Action Man only), several different guns (which can be further enhanced by timed power-ups) and a boomerang (for Australian Flint only). Only Flint can double jump. Picking up 50 Action Man icons gives an extra life. Regular extra lives and health power-ups are also available, and a reset checkpoint is available every few screens. Variety from the platform levels comes in two levels where Flint uses his dirt rider and Redwolf surfs the waves. These are seen from behind the heroes as they must avoid or blast away obstacles and collect Action Man icons. Action Man lives up to his name in a level where he rides a motorcycle up a volcano (shooting missiles at enemies and jumping across gaps) and another one where he straps helicopter blades to his back to fly towards the level end.

Boxart for Chibi-Robo!
Chibi-Robo!
on RetroAchievements (GameCube)
13% audience match

Like most families, the Sandersons bicker about money and cleaning. Unlike most families, though, they also have robotic spiders, aliens, and talking toys to worry about. Enter Chibi-Robo, a tiny robot programmed to spread happiness. Join him on his quest to restore order to the Sanderson house and SAVE THE WORLD!

Boxart for Mario Kart Wii
Mario Kart Wii
on RetroAchievements (Wii)
13% audience match

Mario Kart Wii is a multiplayer-oriented racing game for the Wii, and the sixth main installment in the Mario Kart series. Mario Kart Wii retains the traditional item-based weaponry familiar with the franchise, where players can select a Mario franchise driver and themed vehicles. As with most racing games, the overarching goal is to place first among other competitors, through the usage of such items and taking the fastest routes to secure the leads. Several new key elements introduced to Mario Kart Wii include increasing the number of racers to 12 racers from 8 racers from previous entries in the series, as well as introducing a new type of vehicle to the franchise: bikes. The game takes advantage of features unique to the Wii, most notably its motion control capabilities. A Wii Wheel is included in most Mario Kart Wii packages, though the game is still compatible with other controllers. Game modes are also present such as the traditional Grand Prix, Versus, Battle, and Time Trial modes.

Boxart for Gran Turismo 4
Gran Turismo 4
on RetroAchievements (PlayStation 2)
10% audience match

Gran Turismo 4 Prologue is a racing video game in the Gran Turismo series. This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. For undisclosed reasons, the game was not released in the North American market. Though it was necessary to limit the number of cars and courses included, this product still included some of the main features of the Gran Turismo franchise such as races, time attack and license tests. The sneak preview also expressed the latest technology Polyphony Digital had accumulated over the past two years. Featuring 50 of GT4's then-planned 500 cars as well as five courses, this expanded demo was designed as a stop-gap until the complete version was released.