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Aleste Collection
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"Akai Katana" is a horizontally scrolling shooter bullet hell developed by Cave and released in Japan on August 20, 2010 for arcades. A port to the Xbox 360 with additional game modes, "Akai Katana Shin", followed on May 26, 2011 in Japan. Rising Star Games published the console release in North America and Europe on May 15, 2012 simply as" Akai Katana".

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Ketsui: Kizuna Jigoku-tachi is a vertical bullet hell shoot 'em up developed by Cave and released in 2003.

Boxart for Battle Garegga Rev.2016
Battle Garegga Rev.2016
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Battle Garegga is a vertically scrolling shoot'em up arcade game. The storyline takes place in a sort of diesel punk versions of the 1940s. Main heroes are brothers Brian and Jason — the sons of genius designer who want to destroy the evil Federation. Players control planes (4 air crafts to choose), fly forward, collect items and shoot to enemies. Unlike in most other scrolling shooter games, where bullets are brightly colored to distinguish from the background, bullets are realistically colored, making it difficult for players to see them. As a bonus, by entering a code, you can unlock four of the characters from Mahou Daisakusen.

Boxart for Castlevania Advance Collection
Castlevania Advance Collection
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Castlevania Advance Collection includes three legendary Castlevania games that were first released in the early 2000s: Circle of the Moon, Aria of Sorrow, and Harmony of Dissonance. In addition, this collection also includes Castlevania: Dracula X and some never-before-seen sketches and artwork from the games! All four games are enhanced with newly added modern features such as Rewind, Save/Load, and Replay, making this the best way possible to experience these classics or discover them for the first time! This collection also boasts a handy Encyclopedia, a Music Player with all soundtracks; and you can even change the ROM Region to play all games in different versions.

Boxart for The Messenger
The Messenger
on PlayStation (PS4)
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As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan's survival. Leveraging players expectations as a core game design ingredient, The Messenger is first presented as an 8-bit action platformer with a simple story, that unravels into an epic time traveling tale, eventually revealing itself as a 16-bit Metroidvania game packed with replay value and deadpan humor.