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Boxart for Shadow Warrior
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on PlayStation (PS4)
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Shadow Warrior is a bold reimagining of the 3D Realms' cult classic shooter from independent developer Flying Wild Hog (Hard Reset) starring the legendary and quick-witted warrior Lo Wang. Combine the brute force of overwhelming firepower with the elegant precision of a katana to annihilate the merciless armies of the shadow realm in an exhilarating and visually stunning transformation of the classic first-person shooter.

Boxart for The Talos Principle
The Talos Principle
on PlayStation (PS4)
4% audience match

The Talos Principle is a philosophical first-person puzzle game from Croteam, the creators of the legendary Serious Sam series, written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).

Boxart for Burnout Paradise Remastered
Burnout Paradise Remastered
on PlayStation (PS4)
2% audience match

Evolve or die. For Paradise, we knew we had to change everything. Burnout was a killer arcade driving game, but for a new generation of hardware and connected player Burnout had to become something more ambitious. Closed tracks made way for an expansive, open city, and we seamlessly synced your friends into the action and let you loose on a heap of cool challenges that unsurprisingly rewarded you for driving like a lunatic. Hey, it’s us after all.

Boxart for Metro: Last Light Redux
Metro: Last Light Redux
on PlayStation (PS4)
2% audience match

Based on the Russian novel Metro 2033 by Dmitry Glukhovsky, Metro: Last Light is a post-apocalyptic horror first-person shooter that serves as a new chapter in the Metro saga and is the sequel to Metro 2033. Like its predecessor, the game is a primarily story-driven shooter with heavy stealth elements. Artyom may carry up to three weapons at a time, however bullets are scarce and valuable to the point that higher grade bullets are, in fact, the Metro's currency. When dealing with armed opponents, stealth is encouraged and it is wise to save ammunition for the many mutant creatures encountered in combat. In many situations the player can choose between straightforward shooting and stealth, also having the option for lethal or non-lethal enemy takedowns.