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~Hack~ Paper Mario: Pro Mode
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on RetroAchievements (PlayStation)
50% audience match

An international Port of "Jigsaw Island: Japan Graffiti" that removes the storyline and plot of the title. A digital re-creation of the hobby of puzzle building, Jigsaw Madness offers gamers a collection of 150 different puzzles (across a variety of themes) that can be pieced together, alone or against up to three other players. Utilizing a small hand-shaped cursor, players construct puzzles that range in size from 24 to 96 to 150 pieces, each depicting anything from animals and insects to sports and animé characters. Players are given only seven pieces at a time with which to work, and basic statistics such as the number of pieces placed both, correctly and incorrectly, as well as the time elapsed is continually displayed. The multiplayer portion of the title allows up to four players to compete against one another, in a race to see who can complete the puzzle fastest. A handful of options are available, including whether or not an outline of the various shapes is displayed on the playing field, thereby making the game easier.

Boxart for Mario & Luigi: Partners in Time
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on RetroAchievements (Nintendo DS)
47% audience match

The famous Mario Brothers return in this sequel to the humorous Superstar Saga. In this adventure, Princess Peach takes a trip in a time machine, but when it returns, there's only a monster inside! The heroic brothers travel back in time only to discover that evil alien life forms known as the Shroobs have taken over the Mushroom Kingdom, and no-one is safe! They soon meet up with their younger selves, and set out to stop the alien menace, not to mention rescue the Princess!

Boxart for Gex 3: Deep Cover Gecko
Gex 3: Deep Cover Gecko
on RetroAchievements (PlayStation)
36% audience match

When Gex is watching TV one day, he discovers that Rez has kidnapped Agent Xtra (the agent from Gex: Enter the Gecko's backstory), head of the TV Terrorist Defense Unit, to get to him. He teleports to the batcave-like lair he has in the Media Dimension, and begins another adventure. Each level parodies a certain aspect of television culture (here the levels exist as stand-alone channels). Gex enters each level through a television set. He must collect remote controls to advance to the next level in order to complete his mission and rescue Xtra.

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Super Mario Advance 3: Yoshi's Island
on RetroAchievements (Game Boy Advance)
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Boxart for The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess
on RetroAchievements (Wii)
34% audience match

The Legend of Zelda: Twilight Princess is the last Zelda game for GameCube, it was highly anticipated by many members of the gaming community and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature game than the ones before. The art is similar to the naturalistic style of Ocarina of Time, rather than the cel-shaded look of The Wind Waker. The main adventure takes place in several provinces with dungeons and temples. New to this game is the ability for Link to transform into a Wolf when entering the Twilight. As a wolf, Link can use his senses to solve puzzles and get past obstacles, he can also dig holes to find hearts and rupees. Twilight Princess has received universal acclaim from reviewers and journalists, who cited it as the greatest Zelda game of all time.

Boxart for Super Paper Mario
Super Paper Mario
on RetroAchievements (Wii)
31% audience match

The newest chapter of the Paper Mario story isn't just out of this world... it's out of this dimension. What at first glance appears to be a 2D side-scroller ripped straight from the stylized pages of the Paper Mario universe soon turns into a hilarious dimension-shifting platformer possible only on Wii.

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Paper Mario: The Thousand-Year Door
on RetroAchievements (GameCube)
29% audience match
Boxart for Paper Mario
Paper Mario
on RetroAchievements (Nintendo 64)
21% audience match

This game is a mix between Paper Mario and other traditional platformers. The player moves around in the same way he does in the original Paper Mario, while fighting enemies in a platformer-like style. There is a point-based rank system in the game. Each time you defeat an enemy, you earn points. Every time you earn a certain number of points, you level up and earn more health. This gives you a reason to want to stop each and every goomba! Paper Mario is a fangame that has been in development for about 2 years. It is a heavily edited version of Twinimage's Paper Mario Engine.