~Hack~ Mario Kart: Double Dash Extended cover image

More games like ~Hack~ Mario Kart: Double Dash Extended

More games like
Boxart for ~Hack~ Mario Kart: Double Dash Extended
~Hack~ Mario Kart: Double Dash Extended
on RetroAchievements (GameCube)

Track your cross-platform game library with PlayTracker

Create an account for free, link your accounts like RetroAchievements (GameCube), and create your ultimate gaming profile!
Create account
Based on total audience overlap on PlayTracker,
players who liked ~Hack~ Mario Kart: Double Dash Extended also liked:
Boxart for ~Hack~ Mario Kart: Double Dash!! Plus
~Hack~ Mario Kart: Double Dash!! Plus
on RetroAchievements (GameCube)
67% audience match
Boxart for Mario Power Tennis
Mario Power Tennis
on RetroAchievements (GameCube)
55% audience match

Mario Power Tennis features variations of tennis matches consisting of characters, courts, and scenarios based on the Mario series. The range of courts includes the standard three types of tennis court, but consists predominantly of those themed upon games in the Mario series, known as "Gimmick" courts. As well as adopting the style aesthetically, these feature thematic elements that influence how the match will be played on that surface, such as the ghosts in the Luigi's Mansion court, which hinder movement when the character comes into physical contact with them. Although standard tennis is available, variants of the sport can be played which adopt different rules and methods of victory. "Ring Shot" involves the player earning points by hitting the ball through rings of varying sizes, with the number of points dependent on the difficulty of the shot.[9] The player acquires the points whenever a winning shot is made adhering to standard rules; the match is won once the predetermined number of points is equaled or surpassed. A similar mode, "Item Battle", involves the characters using items based on the Mario universe to interfere with each other's game and gain an advantage

Boxart for ~Hack~ Final Fantasy IV: Ultima
~Hack~ Final Fantasy IV: Ultima
on RetroAchievements (SNES/Super Famicom)
50% audience match
Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
44% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for ~Hack~ A Plumber For All Seasons
~Hack~ A Plumber For All Seasons
on RetroAchievements (SNES/Super Famicom)
43% audience match
Boxart for Resident Evil 4
Resident Evil 4
on RetroAchievements (PlayStation 2)
37% audience match

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
34% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.

Boxart for Resident Evil 4
Resident Evil 4
on RetroAchievements (GameCube)
29% audience match

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.