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Boxart for ~Hack~ Final Fantasy IV: Ultima
~Hack~ Final Fantasy IV: Ultima
on RetroAchievements (SNES/Super Famicom)

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players who liked ~Hack~ Final Fantasy IV: Ultima also liked:
Boxart for ~Hack~ Final Fantasy IV: Unprecedented Crisis
~Hack~ Final Fantasy IV: Unprecedented Crisis
on RetroAchievements (SNES/Super Famicom)
86% audience match
Boxart for King's Field III
King's Field III
on RetroAchievements (PlayStation)
75% audience match
Boxart for Baten Kaitos: Eternal Wings and the Lost Ocean
Baten Kaitos: Eternal Wings and the Lost Ocean
on RetroAchievements (GameCube)
57% audience match

An original roleplaying game for Nintendo GameCube from the team behind Xenosaga. The game makes heavy use of cards for everything from fighting battles to purchasing items. Cards are actually a central part of the story as well, as they are holders for "Magnus" which is short for "Magna Essence." Magnus is the true nature of all things throughout the world, including swords, magic spells and even apples that are gathered in the town in which your adventures start out. A real item can be turned into Magnus form and stored in a blank card. It can then be taken out from the card and will turn back into real form. Features detailed CG cutscenes to tell the story and turn-based battle sequences.

Boxart for Final Fantasy IV: Advance
Final Fantasy IV: Advance
on RetroAchievements (Game Boy Advance)
43% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Final Fantasy XII: International Zodiac Job System
Final Fantasy XII: International Zodiac Job System
on RetroAchievements (PlayStation 2)
40% audience match

The game takes place in the fictional land of Ivalice, where the empires of Archadia and Rozarria are waging an endless war. Dalmasca, a small kingdom, is caught between the warring nations. When Dalmasca is annexed by Archadia, its princess, Ashe, creates a resistance movement. During the struggle, she meets Vaan, a young adventurer who dreams of commanding an airship. They are quickly joined by a band of allies; together, they rally against the tyranny of the Archadian Empire.

Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
40% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Final Fantasy V: Advance [Subset - Four Job Fiesta]
Final Fantasy V: Advance [Subset - Four Job Fiesta]
on RetroAchievements (Game Boy Advance)
40% audience match
Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (SNES/Super Famicom)
35% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.